![]() ![]() If you want too learn to run Raycast / RayMMD, you will have to study all you can find on these pages… as well as what you can find as you search the web. See the GTA tutorial for a method to hide from sight the Skybox model, the Raycast_Controller and the DirectionalLight models.ĪLL of that, above, just scratches the door open for you.Load a second DirectionalLight.pmx model to light the OTHER side of your model… and go through all of those adjustments, again… Looking good, right?.You will be striking a balance between the Camera view and your Ray_Controller view. Remember to go back into Camera mode to see the REAL look of your project. Use the XYZ rollers to aim and position the light on your model… and now go back to those R+, G+, and B+ sliders to get the color of light you desire… go back to the Ray_Controller model adjustments to modify what you see… keep working both ends against the middle until you like what you see. You will see nothing on-screen… until you use the Y-Rotate bone control to swing the light around so that it shines on your model. Before you do anything else, turn up the R+, G+, and B+ morph sliders to mid range. From inside the Lighting folder, load the DirectionalLight.pmx model.While working with my Windows XP computer, I had almost no control of the settings in that PMX Controller model… but I DID discover how to add some lighting… (NOTE: The following steps will, indeed, add light to your picture… but the PROPER way is to use more powerful tools.) Build the light on the stage and model… no “tutorial” here for that… you just need to try everything and see what you like. Fiddle with the many morph-slider options. When it comes back to life, you will see your model is now enhanced dark, but enhanced. Your computer, at least MY computer, will lock up for several minutes as it crunches the numbers for you. Now, as an Accessory, load the ray.x included in your Raycast folder.In the MME menu (upper right of MMD screen) Select Effect Mapping, select your model, and Set Effect by navigating to your Raycast folder and inside the Main folder, choose main.fx.Load a Skybox model… and ignore it, for now… just let it be there, in the way.If you load it early in your project, you will go crazy waiting for your computer to do every little step. (Raycast is “computer intensive” and your machine will hardly be able to crawl once you load Raycast. Open MMD and create your entire animation, saving Raycast as a final step.I find that Raycast is a complicated effect with “more than one way to skin a cat”… so these are the steps I go through to invoke Raycast: Basic instructions in the most simplistic form: I used to run it on an older standard 32-bit XP machine, and I did see some of the photographic rendering of my models, but I could not control and had no access to the many tools that a Win 10 64-bit machine will allow you. To use Ray-MMD, you should be running a 64-bit Windows 10 PC. ![]() Raycast / Ray-MMD is a complicated system that requires your trained, practiced adjustment of the many settings and tools. – You cannot just load it to see the effect it does not work that way. Raycast is a full, global environment control system for MMD involving image rendering with total control of textures, light and shadow. – Raycast is NOT an effect, at least not “just” an effect… It is not “just” a “shader”. Raycast / Ray-MMD doesn’t work like any effect you have ever tried, before. We have been getting MANY Comments from our readers about how to use Raycast and then, “Why doesn’t Raycast work?” ![]()
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